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In addition to these, Geralt can use five different spells, called signs. He can also dodge, roll, parry, or block incoming attacks, making defensive maneuvering as complex as it is necessary. Geralt can perform two core types of attacks with his swords, a light and a strong attack, although you can unlock more.
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And he uses them often.Ĭombat is both thrilling and surprisingly deep. Geralt carries two swords: a steel one for humans and a silver one for monsters. It’s a game also built on strong mechanical foundations. The Witcher 3 does not only excel at character and story, however.
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Upon completing the game, like finishing a good book, it feels in some ways like saying goodbye to old friends. This is not only because of the strength of the acting, but also because the game builds these characters, creating a connection between them and the player that so many games fail to do. Perhaps this explains some of the sense of loss. You can feel Geralt’s pain when he thinks Ciri is dead, and it’s hard not to laugh when one of Geralt’s witcher friends impersonates their elderly teacher.
#The witcher 3 wild hunt pc review full#
Humor and pathos, and every emotion in-between, bring a reality to a world full of magic and monsters. The characters are people you want to know, their dialogue expertly scripted and excellently voice-acted, while beautiful animations bring them to life. The game’s literary origins are quickly clear from the very first scene. While these are more formulaic, they still go well beyond many RPG kill-quests, typically involve lots of voice-over work, and offer uniquely varied areas.Īnd while the story and the quests are fantastic, Geralt, and the characters around him, are the true centerpiece. In addition to these, the quest log also includes Witcher Contracts and Treasure Hunts, which task Geralt with tracking and killing a local monster or finding far-flung treasure. A handful of new, fully realized characters join Geralt on the hunt.
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As an example, one such quest sees Geralt chase down a big-city serial killer, involving witness interrogation, crime scene investigation, and even forensic pathology. At times, it’s amazing that the developers would make these quests optional, given the extraordinary amount of work that has clearly gone into them. The Secondary Quests are optional, although most of them are a full narrative experience and intricately constructed. Primary Quests represent the wonderful core story of the game, putting Geralt on the tracks of Ciri and in opposition to the Wild Hunt. The game conveniently divides quests into two categories: Primary and Secondary. There are no fewer than 36 endings to discover, and countless different world-states, encouraging picking up from the start all over again. Many of them also offer choices that affect the fate of various characters, or the realms at large. Intrigue, revenge, murder, sex, compassion and hilarity fill every one of these adventures, and none of them feel extraneous. The game’s main story is long, taking approximately 50-hours to complete if one ignores the game’s many and fantastic side-quests. When he hears his former ward, Ciri, is in danger, he sets out across the world to find her and fight the Wild Hunt that chases her. He’s a man often of few words and little expression, but we find that his heart does warm to those close to him. We jump into his shoes long into his life story, and find him a man scarred by countless battles and numerous losses. Geralt of Rivia is a Witcher: a mutant trained for the purposes of hunting the myriad monsters that inhabit his world. It’s hard, if not impossible, to find a fitting comparison, so I will say only this: The Witcher 3 is a masterpiece. Every moment contributed to the whole, to a game alive with adventure, exploration, character and story. Not one hour was spent feeling that I simply had to get through this to get to the next compelling experience. I’ve spent at least a hundred hours over the last few weeks in the shoes of the witcher, Geralt of Rivia, and none of those have felt wasted. There will be more in the future, but perhaps none will ever be as good.Īnd it’s been a long party. The high is over, and while satisfied, now only the memory remains. There is a sense of loss after finishing The Witcher 3: Wild Hunt’s long storyline, like the feeling after the last reveler leaves the party.